4/3/2023 0 Comments Axie infinity cards"Guilds" you can have a group of players who all take turns playing the same heroes. Then after you earn enough SLP, you can graduate from being a scholar and buy your own heroes (Axies). (think renting cars from Uber and driving Uber customers). Starting with no money, you can borrow the expensive heroes from someone who owns them and split the earnings from playing them 70/30. "scholars" and "managers" managers are capitalist pigs who buy the heroes and then rent them out to scholars who are willing to play the game and spend their time and give a cut of their earnings to the owners. It's supposed to be more like owning shares of the community (think stock market equity, shares outstanding, market cap, etc) These are ERC20 tokens controlled by the developer and used for a different purpose from SLP. "Axie Infinity Token" (AXS) is the fancier coins you buy/get from the developer or maybe win in some contests. These are ERC20 tokens minted/burned by the developer at whatever rate they like. "Smooth Love Potion" (SLP) is the regular coins you get from winning PvE or PvP battles. More specific nomenclature from Axie Infinity: Links: web site database of heros and abilities: Links: short, high-level criticism of the game. It took me two weekends to figure out and go through the machinations of transferring money around to be able to actually play the damn game, ask me anything (AMA). You earn the tokens by playing and winning battles and you spend the tokens on breeding more heroes from existing heros and/or selling them to someone else. But as soon as the ratio of new players to existing players decreases, it's kind of over. One way to look at this is as a pyramid scheme as you start giving away things for people to sell, so long as more new players are coming into the system, the demand for those things stays high. Except that in this case, because the gold coins have a real-world market, and are tracked in a system outside the game company, they can really control interest in their game. Of course this means that at some point, the game company has to conjure some of these assets out of thin air (just like gold coins in a regular video game). I'm not sure what the Pokemon equivalent is, I guess once you "catch them", you can sell them to other people for real money. Now imagine if the in-game gold coins you earn in Hearthstone could also be converted back to USD. Farmville came out 12 years ago! The world has changed!Īxie Infinity is very much like Hearthstone or Pokemon, except that to buy the playing cards or heroes, you have to pay real money (just like in Hearthstone), and then you can always re-sell the playing cards or heroes for real money (not like in Hearthstone). This is just one example, there are other blockchains and other companies and other games (you wouldn't believe how many, well, maybe you would) it's still very early years and everyone is trying to jump in. But the overall human economics are still pretty much the same if you're in a poor country where your alternative is to earn $1 per day, accruing in-game currency and then re-selling it to someone in a different richer country is still a good idea.Įnter Ethereum (the main blockchain), ERC20 (one type of ETH token, this one is "fungible", think like dollar bills, they are all interchangeable for one another), ERC721 (another type of token, non-fungible, think unique paintings, not interchangeable for one another), Sky Mavis (gaming company, think Blizzard), Axie Infinity (game, think Hearthstone). Well, now, the "real currency" is a decentralized blockchain one that can't be easily blocked by a government of a particular country. You remember how back in Second Life, you could buy/sell Linden Dollars and buy/sell things in-game and convert in and out to USD (well, before the regulators cracked down on that)? Similarly how in Eve Online you never quite could convert ISK from in-game straight into USD (because they (CCP Games, based in Iceland, with servers in the UK) didn't want legal trouble)? And also there have always been "gold farmers" in a poor country playing video games all day every day and then trying to sell the in-game currency for real currency somehow? That still works, so long as you stay below the radar of the authorities. I've been trying to wrap my head around it and here is how I think it works. We've seen the rise of cryptocurrencies and we've see the evolution of "freemium" and F2P games, and now these trends have combined and people are making "games" that tie in to cryptocurrency.
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